Session 8: "Vanilla" Walk Cycle blocking
This assignment is all about blocking, having the Maya preferences set to Stepped Curves, no in-betweens yet. Only key poses, passing poses and extremes. This is a really good chance to get all this animation terms right from the start. Since there are so many animators (including myself) and studios that refer to each one of this terms differently.


1 Comments:
Hey Mario,
Just as an experiment, try changing the reactions of the "head" to the Pass and Stride poses. Meaning, tilt the head down a little on Pass, and up a little on the Stride. The Low and High poses can be relatively level (but not perfectly level because that's a little dead) so I would try aiming for level but with a slight favouring the preceding pose's angle.
This might give you a nice feeling of weight to this guy's walk because the reactions coincide with the change of direction from down to up and vice versa.
Your stuff is looking good. Keep up the good work!
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